![]() The number of Hunt Doors generated depends on the dungeon seed. These areas could be a gold room or an area themed around the ancient that resides there, containing an intractable button or lever that summons the ancient and its enchanted minions. These doorways lead to Ancient Arenas and Gold Rooms.Ī Hunt Door is a dark-framed, blue glowing passage that transport the hero to a hunt exclusive area. These tiles provide further points for unique procedural generation and the appearance of hunt doors. Mainland locations feature hunt-exclusive tiles that do not appear in regular missions. Woodland Prison (Ancient hunt–exclusive).Woodland Mansion (Ancient hunt–exclusive).They are connected by Nether portals that weave the hero's Hunt between the Mainland and the Nether. ![]() The majority of the hunt takes place in a sequence of large sub-missions. On completing the Hunt, the end-of-mission chest provides ten gold.ĭuring a Hunt, heroes are given three revives and are able to leave and return to the Hunt three times at any point. Gold Rooms are packed full of mobs and include at least one piglin ambush, and they offer chests of gold as a reward. Ancients are powerful mobs that drop gilded gear.Ĭhests and ordinary mobs do not drop equipment but can instead drop gold. Most doors lead to Gold Rooms, but some can lead to an arena where the heroes can summon an Ancient. In an Ancient Hunt, the heroes explore three large locations connected by Nether portals, primarily searching for Hunt Doors. For a list of equipment and the runes attached to them, see MCD:Ancient Offering.
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